Experiencias didácticas con videojuegos comerciales en las aulas españolas
Loading...
Identifiers
Publication date
Advisors
Tutors
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Universitat Autònoma de Barcelona: Grupo de investigación Didáctica y Multimedia
Abstract
En este artículo se presenta una recopilación de proyectos pedagógicos realizados en las aulas españolas, en los que se utilizaron videojuegos comerciales como recursos al servicio de los procesos de enseñanza - aprendizaje. Pretendemos identificar con qué finalidades educativas se usan estos videojuegos y, averiguar las características y resultados del trabajo escolar llevado a cabo con el alumnado. En definitiva, acercarnos al estado del arte de estas experiencias prácticas y aportar elementos para el debate sobre el uso de los videojuegos comerciales como materiales educativos
In this work a collection of educational projects done at spanish classrooms is provided. The main interest of these projects is the use of commercial video games as resources for teaching-learning processes. We will try to identify what were the educational purposes of these games and we will determine the characteristics and results of the school work done with students. The aim of this paper is to study the state of the art of these practical experiences and to analyze the use of commercial video games as educational materials
In this work a collection of educational projects done at spanish classrooms is provided. The main interest of these projects is the use of commercial video games as resources for teaching-learning processes. We will try to identify what were the educational purposes of these games and we will determine the characteristics and results of the school work done with students. The aim of this paper is to study the state of the art of these practical experiences and to analyze the use of commercial video games as educational materials
Description
Bibliographic citation
López Gómez, S., & Rodríguez Rodríguez, J. (2016). Experiencias didácticas con videojuegos comerciales en las aulas españolas. Didáctica, innovación y multimedia, (33), 0001-8
Relation
Has part
Has version
Is based on
Is part of
Is referenced by
Is version of
Requires
Publisher version
http://dimglobal.net/revistaDIM33/DIMOC33videojuegos.htmSponsors
Rights
Copyright © 2016 Universitat Autònoma de Barcelona. Bajo licencia https://creativecommons.org/licenses/by-nc-nd/2.5/








