La educación electrónica: un reto de la sociedad digital en la escuela
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Universidad Internacional de La Rioja
Abstract
En este artículo defendemos que el advenimiento
de la sociedad de la información,
con todas las innovaciones y cambios
que conlleva, genera un espacio de acción
profesional distinto. Hay un salto
cualitativo entre una buena educación
fuera de la sociedad de la información y
la educación de calidad derivada de la
sociedad de la información en la que las
Nuevas Tecnologías de la Información y
las Comunicaciones se convierten en herramientas
pedagógicas al servicio del
profesor.
En esta situación, los profesionales de
la educación deben afrontar la propuesta
glocal. Los profesionales están obligados
a atender cuestiones locales con visión
general de la problemática propia de la
Sociedad del conocimiento y ello requiere
innovación, desarrollo de competencias y
planificación estratégica. El entorno se
convierte en elemento fundamental del
proceso y los profesionales deben ser capaces
de analizar la cultura organizativa
del centro y la capacidad del sistema escolar
en su ámbito de competencia. El
brainware y el orgware se constituyen
en objetivos de la formación y de la actualización
de los profesionales de la educación. La educación electrónica (e-Educación Educación),
como tarea, se presenta como el
desarrollo de destrezas, hábitos, actitudes
y conocimientos que capacitan a las personas
para estar, moverse, intervenir, actuar,
aprender e interrelacionarse en el
espacio electrónico. La educación electrónica
(e-Educación), como rendimiento, se
corresponde con la adquisición en el proceso
educativo de un conjunto de conductas
que capacitan al educando para
decidir y realizar su proyecto, utilizando
la experiencia virtual.
El artículo concluye que la educación
electrónica es un reto de la sociedad
digital en la escuela que exige competencia
técnica y es un objetivo de innovación
estratégica al que la Pedagogía puede
aportar orientación de tareas y líneas de
acción.
In this article, we claim that the arrival of the Information Society —with its subsequent innovations and changes— generates a different platform for professional action. There is a qualitative break, which differentiates between good education outside the Information Society and quality education derived from the Information Society, where the New Information and Communication Technologies become key pedagogical tools for teachers. Bearing the above in mind, education professionals have to face the glocal challenge. They must deal with local issues, but with the general perspective provided by the Knowledge Society, that requires innovation, competencies development and strategic planning. The educational environment is here the basic element of the process, and education professionals have to be able to analyse the ethos of the school, as well as the possibilities of the school system within their competence’s field. The brainware and the orgware become goals for the lifelong learning of the teaching staff. The e-education, as a task, means the development of skills, habits, attitudes and knowledge that enable people to be, move, intervene, act, learn and interrelate within the electronic ‘space’. E-education, as performance, happens to be the acquisition —within the education process— of a number of ways of doing things, which enable students to decide and develop their projects by using the ‘virtual experience’. The article ends by stating that eeducation is a challenge for the Digital Society within schools, that requires technical competence and it constitutes a strategic innovation goal to which Pedagogy can offer task orientation and action paths
In this article, we claim that the arrival of the Information Society —with its subsequent innovations and changes— generates a different platform for professional action. There is a qualitative break, which differentiates between good education outside the Information Society and quality education derived from the Information Society, where the New Information and Communication Technologies become key pedagogical tools for teachers. Bearing the above in mind, education professionals have to face the glocal challenge. They must deal with local issues, but with the general perspective provided by the Knowledge Society, that requires innovation, competencies development and strategic planning. The educational environment is here the basic element of the process, and education professionals have to be able to analyse the ethos of the school, as well as the possibilities of the school system within their competence’s field. The brainware and the orgware become goals for the lifelong learning of the teaching staff. The e-education, as a task, means the development of skills, habits, attitudes and knowledge that enable people to be, move, intervene, act, learn and interrelate within the electronic ‘space’. E-education, as performance, happens to be the acquisition —within the education process— of a number of ways of doing things, which enable students to decide and develop their projects by using the ‘virtual experience’. The article ends by stating that eeducation is a challenge for the Digital Society within schools, that requires technical competence and it constitutes a strategic innovation goal to which Pedagogy can offer task orientation and action paths
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Bibliographic citation
López, J. M. T. (2004). La educación electrónica: un reto de la sociedad digital en la escuela. revista española de pedagogía, 31-56
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https://revistadepedagogia.org/lxii/no-227/la-educacion-electronica-un-reto-de-la-sociedad-digital-en-la-escuela/101400009726/Sponsors
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Copyright © 2004 Universidad Internacional de La Rioja








