El profesorado español en la creación de materiales didácticos: los videojuegos educativos
Loading...
Identifiers
Publication date
Advisors
Tutors
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Universitat de Barcelona
Abstract
El presente artículo tiene como objetivo estudiar el estado del arte del campo de la creación de videojuegos educativos por parte del profesorado español, así como analizar las posibilidades y limitaciones de dicha actividad en el contexto educativo. Para llevar a cabo este estudio, se ha realizado una investigación documental sistemática con búsqueda en las principales bases de datos educativas (ERIC, Teacher Reference Center, SCIELO, Dialnet, Redalyc, IACOBUS o Google Académico). Los resultados obtenidos proyectan un campo poco desarrollado. La faceta de creación de recursos en general, y de videojuegos educativos en particular, está escasamente desarrollada por los docentes. Existe una tendencia a emplear materiales didácticos previamente elaborados, generando así, una menor capacidad de decisión en su integración en el contexto educativo.
The article presented below, intends to iniciate a study on the state of the art about the creation of educational videogames by the Spanish teachers, and the possibilities and limitations of such activity in the educational context. To carry out this study, a systematic documentary research has been carried out with search in the main educational databases (ERIC, Teacher Reference Center, SCIELO, Dialnet, Redalyc, IACOBUS or Google Académico). The results show us that there is a little developed field.The facet of creation of resources in general, and of educational videogames especially, is scantily developed by the teachers. There is a tendency to use didactic materials previously elaborated, generating, thus, a smaller capacity of decision in its integration in the educative context.
The article presented below, intends to iniciate a study on the state of the art about the creation of educational videogames by the Spanish teachers, and the possibilities and limitations of such activity in the educational context. To carry out this study, a systematic documentary research has been carried out with search in the main educational databases (ERIC, Teacher Reference Center, SCIELO, Dialnet, Redalyc, IACOBUS or Google Académico). The results show us that there is a little developed field.The facet of creation of resources in general, and of educational videogames especially, is scantily developed by the teachers. There is a tendency to use didactic materials previously elaborated, generating, thus, a smaller capacity of decision in its integration in the educative context.
Description
Keywords
Bibliographic citation
Dorado Gómez, S., Gewerc Barujel, M.T. (2017).El profesorado español en la creación de materiales didácticos: los videojuegos educativos. Digital Education Review, 31. pp. 176-195
Relation
Has part
Has version
Is based on
Is part of
Is referenced by
Is version of
Requires
Publisher version
http://revistes.ub.edu/index.php/der/article/view/17373Sponsors
Rights
© 2017, las autoras. Este artículo publicado en Digital Education Review se distribuye bajo una licencia Atribución-NoComercial-SinDerivadas 3.0 (CC BY-NC-ND 3.0)








