Multiresolution rendering based on GPGPU computing

dc.contributor.affiliationUniversidade de Santiago de Compostela. Centro de Investigación en Tecnoloxías da Informacióngl
dc.contributor.affiliationUniversidade de Santiago de Compostela. Departamento de Electrónica e Computacióngl
dc.contributor.areaÁrea de Enxeñaría e Arquitectura
dc.contributor.authorLamas Rodríguez, Julián
dc.contributor.authorArgüello Pedreira, Francisco
dc.contributor.authorBlanco Heras, Dora
dc.date.accessioned2018-11-15T07:29:35Z
dc.date.available2018-11-15T07:29:35Z
dc.date.issued2013
dc.description.abstractThe problem of visualizing large volumetric datasets is appealing for computation on the GPU. Nevertheless, the design of GPU volume rendering solutions must deal with the limited available memory in a graphics card. In this work, we present a system for multiresolution volume rendering which preprocesses the dataset dividing it into bricks and generating a compressed version by applying different levels of compression based on wavelets. The compressed volume is then stored in the GPU memory. For the later visualization process by texture mapping each brick of the volume is decompressed and rendered with a different resolution level depending on its distance to the camera. This approach computes most of the tasks in the GPU, thus minimizing the data transfers among CPU and GPU. We obtain competitive results for volumes of size in the range between 64 and 256gl
dc.description.peerreviewedSIgl
dc.description.sponsorshipThis work was supported in part by the Ministry of Science and Innovation, Government of Spain, and FEDER funds under contract TIN 2010-17541, and by the Xunta de Galicia under contracts 08TIC001206PR and 2010/28. Julián Lamas Rodríguez acknowledges financial support from the Ministry of Science and Innovation, Government of Spain, under a MICINN-FPI grantgl
dc.identifier.citationLamas-Rodríguez, J., Argüello, F., & Heras, D. (2014). MULTIRESOLUTION RENDERING BASED ON GPGPU COMPUTING. International Journal of Computing, 12(4), 298-307. Retrieved from http://computingonline.net/computing/article/view/609gl
dc.identifier.essn2312-5381
dc.identifier.issn1727-6209
dc.identifier.urihttp://hdl.handle.net/10347/17718
dc.language.isoenggl
dc.publisherResearch Institute of Intelligent Computer Systemsgl
dc.relation.projectIDinfo:eu-repo/grantAgreement/MICINN/Plan Nacional de I+D+i 2008-2011/TIN2010-17541/ES/HARDWARE Y SOFTWARE PARA COMPUTACION DE ALTAS PRESTACIONES
dc.relation.publisherversionhttp://computingonline.net/computing/article/view/609gl
dc.rights© 2013 The author(s). Published by International Journal of Computing under a Creative Commons Attribution License (CC BY)gl
dc.rightsAtribución 4.0 Internacional
dc.rights.accessRightsopen accessgl
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectCompressed volume renderinggl
dc.subjectTexture mappinggl
dc.subjectMultiresolution renderinggl
dc.subjectWavelet transformgl
dc.subjectQuantizationgl
dc.subjectCUDAgl
dc.subjectOpenGLgl
dc.titleMultiresolution rendering based on GPGPU computinggl
dc.typejournal articlegl
dc.type.hasVersionVoRgl
dspace.entity.typePublication
relation.isAuthorOfPublication01d58a96-54b8-492d-986c-f9005bac259c
relation.isAuthorOfPublication24b7bf8f-61a5-44da-9a17-67fb85eab726
relation.isAuthorOfPublication.latestForDiscovery24b7bf8f-61a5-44da-9a17-67fb85eab726

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