Multiresolution rendering based on GPGPU computing

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ISSN: 1727-6209
E-ISSN: 2312-5381

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Research Institute of Intelligent Computer Systems
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The problem of visualizing large volumetric datasets is appealing for computation on the GPU. Nevertheless, the design of GPU volume rendering solutions must deal with the limited available memory in a graphics card. In this work, we present a system for multiresolution volume rendering which preprocesses the dataset dividing it into bricks and generating a compressed version by applying different levels of compression based on wavelets. The compressed volume is then stored in the GPU memory. For the later visualization process by texture mapping each brick of the volume is decompressed and rendered with a different resolution level depending on its distance to the camera. This approach computes most of the tasks in the GPU, thus minimizing the data transfers among CPU and GPU. We obtain competitive results for volumes of size in the range between 64 and 256

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Lamas-Rodríguez, J., Argüello, F., & Heras, D. (2014). MULTIRESOLUTION RENDERING BASED ON GPGPU COMPUTING. International Journal of Computing, 12(4), 298-307. Retrieved from http://computingonline.net/computing/article/view/609

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This work was supported in part by the Ministry of Science and Innovation, Government of Spain, and FEDER funds under contract TIN 2010-17541, and by the Xunta de Galicia under contracts 08TIC001206PR and 2010/28. Julián Lamas Rodríguez acknowledges financial support from the Ministry of Science and Innovation, Government of Spain, under a MICINN-FPI grant

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© 2013 The author(s). Published by International Journal of Computing under a Creative Commons Attribution License (CC BY)
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