El componente lúdico como estrategia docente para el aprendizaje de la terminología gramatical del francés en el contexto universitario
Loading...
Identifiers
Publication date
Authors
Advisors
Tutors
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad de Concepción. Facultad de Humanidades y Arte
Abstract
Bien sabido es que el componente lúdico influye de forma positiva en el proceso de enseñanza/aprendizaje de una lengua extranjera, especialmente en los niveles educativos básicos, en los que los estudiantes se sienten desinhibidos y con una mayor predisposición al conocimiento del idioma. En este artículo deseamos averiguar si esta observación es igualmente válida en la educación superior, con una cohorte de aprendientes de francés como lengua extranjera (FLE) en el 2º curso del Grado de Lenguas y Literaturas Modernas (GLLM) de la Universidad de Santiago de Compostela. A tal fin, hemos diseñado y desarrollado en el aula una actividad lúdico-pedagógica para potenciar el aprendizaje de los conceptos gramaticales y evaluar el nivel de adquisición de estos. Partiendo del clásico juego Tabú, se han elaborado tarjetas que incluyen términos gramaticales del francés, dando lugar al denominado Tabú gramatical (TG), con el que los estudiantes, en equipos de dos o más personas, han podido probar sus habilidades lingüísticas y medir sus conocimientos del metalenguaje en un ambiente ameno y divertido. Los resultados de esta experiencia docente revelan que el juego de sociedad, en nuestro caso el TG, constituye un recurso útil para la enseñanza/aprendizaje de la terminología gramatical del francés en el contexto universitario y que es capaz de generar, además, satisfacción en prácticamente todos los participantes.
It is well known that the ludic component positively influences the teaching and learning process of a foreign language, especially at the elementary education levels, where students feel uninhibited and more predisposed to language acquisition. In this study we want to determine if this observation holds true in higher education, with a cohort of learners of French as a foreign language (FFL) in the 2nd year of the bachelor’s degree in Modern Languages and Literatures at the University of Santiago de Compostela. To this end, we designed and implemented a ludic-pedagogical activity in the classroom to enhance the learning of grammatical concepts and assess the level of acquisition of these concepts. Taking inspiration from the classic game Taboo, we created cards that included French grammatical terms, resulting in the so-called Grammatical Taboo (GT). In teams of two or more, students could test their linguistic skills and gauge their knowledge of metalanguage in a pleasant and enjoyable environment. The results of this teaching experiment reveal that the board game, in our case the GT, serves as a valuable resource for teaching and learning French grammatical terminology in the university context and can generate satisfaction among virtually all participants.
It is well known that the ludic component positively influences the teaching and learning process of a foreign language, especially at the elementary education levels, where students feel uninhibited and more predisposed to language acquisition. In this study we want to determine if this observation holds true in higher education, with a cohort of learners of French as a foreign language (FFL) in the 2nd year of the bachelor’s degree in Modern Languages and Literatures at the University of Santiago de Compostela. To this end, we designed and implemented a ludic-pedagogical activity in the classroom to enhance the learning of grammatical concepts and assess the level of acquisition of these concepts. Taking inspiration from the classic game Taboo, we created cards that included French grammatical terms, resulting in the so-called Grammatical Taboo (GT). In teams of two or more, students could test their linguistic skills and gauge their knowledge of metalanguage in a pleasant and enjoyable environment. The results of this teaching experiment reveal that the board game, in our case the GT, serves as a valuable resource for teaching and learning French grammatical terminology in the university context and can generate satisfaction among virtually all participants.
Description
Bibliographic citation
Rodríguez, N. (2024), «El componente lúdico como estrategia docente para el aprendizaje de la terminología gramatical del francés en el contexto universitario», RLA. Revista de Lingüística Teórica y Aplicada, 62/1, 151-179. https://doi.org/10.29393/rla62-6clnr10006; https://www.scielo.cl/pdf/rla/v62n1/0718-4883-rla-62-01-151.pdf
Relation
Has part
Has version
Is based on
Is part of
Is referenced by
Is version of
Requires
Sponsors
Rights
Attribution-NonCommercial 4.0 International








