Flores González, Julián CarlosCotos Yáñez, José ManuelAlZu’bi, Tareq Mahmod Ahmed2019-01-312019-01-312019http://hdl.handle.net/10347/18185One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5-6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activities.engAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/Gesture Interactive Game-Based LearningHuman-Computer InteractionEarly Childhood EducationBasic Mathematical SkillsMaterias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120310 Enseñanza con ayuda de ordenadorMaterias::Investigación::58 Pedagogía::5801 Teoría y métodos educativos::580107 Métodos pedagógicosMaterias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120323 Lenguajes de programaciónGesture Recognition System Application to early childhood educationdoctoral thesisopen access