RT Journal Article T1 Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach A1 Alzubi, Tareq A1 Fernández, Raquel A1 Flores González, Julián Carlos A1 Cotos Yáñez, José Manuel K1 Education K1 Task analysis K1 Mathematics K1 Human computer interaction K1 Games K1 Process control K1 Industries K1 Basic mathematical skills K1 Early childhood education K1 Gesture interactive game-based learning K1 Human-computer interaction K1 Working memory AB One of the most socially and culturally advantageous uses of human–computer interaction is enhancing playing and learning for children. In this paper, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5–6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. The research was developed using a quasi-experimental design with a pre-test and post-test, using both an experimental and control group through three phases: the first one was the prior evaluation of the learner’s skills; a second phase in which the use of the technology was developed; and a final phase of evaluation. In the evaluation phases, working memory was measured using the Corsi task, and the basic mathematical skills using the test for the diagnosis of basic mathematical competencies (TEDI-MATH). The results provide clear evidence that the use of these technologies improved both working memory and basic mathematical skills. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activities PB IEEE YR 2018 FD 2018-09-07 LK http://hdl.handle.net/10347/17642 UL http://hdl.handle.net/10347/17642 LA eng NO Alzubi, T., Fernandez, R., Flores, J., Duranb, M., & Cotos, M. (2018). Improving the working memory during early childhood education through the use of an interactive gesture game-based learning approach. IEEE Access, 1-1. doi: 10.1109/access.2018.2870575 DS Minerva RD 22 abr 2026