RT Journal Article T1 Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults A1 Valladares Rodríguez, Sonia A1 Pérez Rodríguez, Roberto A1 Facal Mayo, David A1 Fernández Iglesias, Manuel José A1 Anido Rifón, Luis A1 Mouriño García, Marcos K1 Neuroscience K1 Cognitive Disorders K1 Neurology K1 Human-Computer Interaction K1 Digital game K1 Episodic memory assessment K1 Early detection of alzheimer and mild cognitive impairment K1 Ecological neuropsychological evaluation K1 Validity K1 Psychometric properties K1 Usability AB IntroductionAssessment of episodic memory has been traditionally used to evaluate potential cognitive impairments in senior adults. Typically, episodic memory evaluation is based on personal interviews and pen-and-paper tests. This article presents the design, development and a preliminary validation of a novel digital game to assess episodic memory intended to overcome the limitations of traditional methods, such as the cost of its administration, its intrusive character, the lack of early detection capabilities, the lack of ecological validity, the learning effect and the existence of confounding factors.Materials and MethodsOur proposal is based on the gamification of the California Verbal Learning Test (CVLT) and it has been designed to comply with the psychometric characteristics of reliability and validity. Two qualitative focus groups and a first pilot experiment were carried out to validate the proposal.ResultsA more ecological, non-intrusive and better administrable tool to perform cognitive assessment was developed. Initial evidence from the focus groups and pilot experiment confirmed the developed game’s usability and offered promising results insofar its psychometric validity is concerned. Moreover, the potential of this game for the cognitive classification of senior adults was confirmed, and administration time is dramatically reduced with respect to pen-and-paper tests.LimitationsAdditional research is needed to improve the resolution of the game for the identification of specific cognitive impairments, as well as to achieve a complete validation of the psychometric properties of the digital game.ConclusionInitial evidence show that serious games can be used as an instrument to assess the cognitive status of senior adults, and even to predict the onset of mild cognitive impairments or Alzheimer’s disease PB PEERJ INC YR 2017 FD 2017 LK http://hdl.handle.net/10347/22552 UL http://hdl.handle.net/10347/22552 LA eng NO Valladares-Rodriguez S, Perez-Rodriguez R, Facal D, Fernandez-Iglesias MJ, Anido-Rifon L, Mouriño-Garcia M. 2017. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults. PeerJ 5:e3508 NO The present work has been funded by the government of Galicia (Xunta de Galicia, Spain) to cover the travel expenses to participants’ homes during the pilot experiment (Ref.: 2016/236) DS Minerva RD 29 abr 2026