RT Book,_Section T1 Immersive journalism: from audience to first-person experience of news A1 Pérez Seijo, Sara A2 Campos Freire, Francisco A2 Rúas Araújo, Xosé A2 Martínez Fernández, Valentín Alejandro A2 López García, Xosé K1 Immersive journalism K1 Periodismo inmersivo K1 Realidad virtual K1 Virtual reality K1 360-degree video K1 Vídeo 360 grados K1 Media innovation K1 Innovación periodística AB This research is focused on checking the theory about how the application of virtual reality techniques in the audiovisual pieces alters the spectator level of implication with regard to information. To demonstrate, the author revises the academic theory and analyses several audiovisual pieces made with virtual reality. According to the study, journalism trends point to the audiovisual landscape, and they do it with the new technologies on the market. Innovation laboratories of the main European public televisions want to apply virtual reality techniques to their own audiovisual pieces, in order to make information closer to the spectator. Therefore, these new products allow the viewers being an actor of the information or recreated reality thanks to the high immersion level. PB Springer SN 2194-5357 YR 2017 FD 2017 LK https://hdl.handle.net/10347/38830 UL https://hdl.handle.net/10347/38830 LA eng NO Pérez Seijo, S. (2017). Immersive Journalism: From Audience to First-Person Experience of News. In: Freire, F., Rúas Araújo, X., Martínez Fernández, V., García, X. (eds) Media and Metamedia Management. Advances in Intelligent Systems and Computing, vol 503. Springer, Cham. https://doi.org/10.1007/978-3-319-46068-0_14 DS Minerva RD 29 abr 2026