Representation techniques for real-time visualization of hybrid terrain models
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In this thesis several techniques to generate and visualize 3D hybrid terrain models are proposed
which can integrate geographic data from heterogeneous sources, combining the benefts of coarsegrained
grid-data and fne-grained irregular data without requiring a remeshing process that would
modify the original datasets. Multiresolution rendering of the obtained representations are supported
in the large regular areas, and in some cases in the whole hybrid model. All these methods are based
in a local tessellation approach which can selectively rebuild the adaptive tessellation between the
regular and irregular meshes of the models during the interactive visualization process. This
approach was originally developed in the Hybrid Meshing algorithm developed by some members
of the research group. An exhaustive analysis of this algorithm is presented and different extensions
and improvements are proposed to avoid the preprocessing phase and to leverage the parallelism of
modern GPUs. Two new methods are also proposed: the EHM and the EDP proposals. The EHM
algorithm supports multiresolution rendering of the whole hybrid model, both in the base regular
grid as well as in the high resolution irregular meshes. The EDP algorithm proposes the use of the
external edges of the irregular meshes as the fundamental primitive to tessellate the boundaries of
both types of meshes, simplifying the preprocessing phase and minimizing the insertion of vertices
in the irregular mesh.
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Esta obra atópase baixo unha licenza internacional Creative Commons BY-NC-ND 4.0. Calquera forma de reprodución, distribución, comunicación pública ou transformación desta obra non incluída na licenza Creative Commons BY-NC-ND 4.0 só pode ser realizada coa autorización expresa dos titulares, salvo excepción prevista pola lei. Pode acceder Vde. ao texto completo da licenza nesta ligazón: https://creativecommons.org/licenses/by-nc-nd/4.0/deed.gl



