Observational cohort study of a group-based VR program to improve mental health and wellbeing in people with life-threatening illnesses

dc.contributor.affiliationUniversidade de Santiago de Compostela. Departamento de Electrónica e Computación
dc.contributor.affiliationUniversidade de Santiago de Compostela. Centro de Investigación en Tecnoloxías Intelixentes da USC (CiTIUS)
dc.contributor.authorKettner, Hannes
dc.contributor.authorGlowacki, David Ryan
dc.contributor.authorWall, Justin
dc.contributor.authorCarhart-Harris, Robin L.
dc.contributor.authorRoseman, Leor
dc.contributor.authorHardy, Joseph L.
dc.date.accessioned2026-04-24T07:04:58Z
dc.date.available2026-04-24T07:04:58Z
dc.date.issued2025-01-07
dc.description.abstractIntroduction: Being diagnosed with a life-threatening illness (LTI) is often accompanied by feelings of fear, uncertainty, and loneliness that can severely impact mental health. Relatively few interventions are available to address the existential concerns of individuals facing LTI, while treatment of the underlying physical ailment typically remains the priority of the healthcare system. Research has shown that psychedelic-assisted psychotherapy (PAT) holds promise for supporting mental health in people with LTIs. However, PAT’s potential in this population remains curtailed by several limitations, including regulatory and accessibility issues. Novel approaches that could provide some of the benefits of psychedelic experiences, while avoiding associated challenges, would therefore be highly desirable for supporting the mental wellbeing of people with LTIs. Among such interventions, virtual reality (VR)-based experiences have been suggested as a promising candidate. We here evaluate a program that includes weakly representational, multi-user VR experiences based on a design aesthetic previously described as “numadelic,” which has been demonstrated to elicit self-transcendent experiences comparable to psychedelics. Methods: A prospective cohort study design was used to assess the effects of “Clear Light” (CL), a group-based, 6-session multimedia program that included VR experiences, video calls, and text chats spanning 3 weeks. Participants were individuals suffering from LTIs that self-selected to participate in the CL program. A total of N = 15 participants were evaluated based on assessments 1 week before and after the program, using self-report measures of anxiety, depression, wellbeing, and secondary psychological outcomes. Results: The intervention was well-tolerated among participants. Significant improvements with moderate effect sizes were observed on self-reported measures of anxiety, depression, and wellbeing. Secondary measures assessing demoralization, connectedness, and spiritual wellbeing also showed significant improvements. Discussion: This observational study demonstrated the feasibility and potential benefits of a group-based VR program that can be delivered at-home to people suffering from LTIs. While conclusions are presently limited by the lack of randomization or a comparison group, our findings strongly suggest further research is warranted, including randomized controlled trials.
dc.description.peerreviewedSI
dc.description.sponsorshipFunding for the project was provided by aNUma, Inc. DRG recognizes support from Axencia Galega de Innovacion through the Oportunius Program, the Xunta de Galicia (Centro de investigación de Galicia accreditation 2019–2022, ED431G-2019/04), the European Union (European Regional Development Fund), and also the ArtSci International non-profit. JW was supported in part by funding from CiTIUS through the Xunta de Galicia (Centro de investigación de Galicia accreditation 2019–2022, ED431G-2019/04).
dc.identifier.citationKettner H, Glowacki DR, Wall J, Carhart-Harris RL, Roseman L and Hardy JL (2025) Observational cohort study of a groupbased VR program to improve mental health and wellbeing in people with lifethreatening illnesses. Front. Virtual Real. 5:1466362. doi: 10.3389/frvir.2024.1466362
dc.identifier.doi10.3389/frvir.2024.1466362
dc.identifier.essn2673-4192
dc.identifier.urihttps://hdl.handle.net/10347/46956
dc.journal.titleFrontiers in Virtual Reality
dc.language.isoeng
dc.publisherFrontiers Media
dc.relation.publisherversionhttps://doi.org/10.3389/frvir.2024.1466362
dc.rights© 2025Kettner, Glowacki, Wall, Carhart-Harris, Roseman and Hardy. This is an open-access article distributed under the terms of the Creative CommonsAttribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectVirtual reality
dc.subjectLife-threatening illness
dc.subjectWellbeing
dc.subjectAnxiety
dc.subjectDepression
dc.subjectPsychosocial intervention
dc.subjectInternet-based intervention
dc.subjectCohort study
dc.titleObservational cohort study of a group-based VR program to improve mental health and wellbeing in people with life-threatening illnesses
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublication060d4d85-04ea-48e1-8bf9-400ef5576f28
relation.isAuthorOfPublication.latestForDiscovery060d4d85-04ea-48e1-8bf9-400ef5576f28

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