Real-Time Multiple Object Visual Tracking for Embedded GPU Systems

dc.contributor.affiliationUniversidade de Santiago de Compostela. Centro de Investigación en Tecnoloxías da Informaciónes_ES
dc.contributor.areaÁrea de Enxeñaría e Arquitectura
dc.contributor.authorBrea Sánchez, Víctor Manuel
dc.contributor.authorMucientes Molina, Manuel
dc.contributor.authorFernández Sanjurjo, Mauro
dc.date.accessioned2024-02-08T09:03:37Z
dc.date.available2024-02-08T09:03:37Z
dc.date.issued2021
dc.description.abstractReal-time visual object tracking provides every object of interest with a unique identity and a trajectory across video frames. This is a fundamental task of many video analytics applications, such as traffic monitoring or video surveillance in general. The development of real-time multiple object tracking systems on low-power edge devices as IoT nodes, without compromising accuracy, is a challenge due to the limited computing capacity of said devices. This might rule out the best in-class computer vision solutions, which, nowadays, are based on deep learning, and thus, they are very hardware demanding. This article meets this challenge with a multiple object detection and tracking system that employs cutting-edge deep learning architectures on an embedded GPU while operating in real time. For this purpose, a system has been designed that extends a joint architecture of tracking and detection by adding a module comprised of appearance-based and movement-based trackers that allow to maintain the identity of the objects of interest for longer periods of time while alleviating the burden of the detector. Our system is mapped onto an embedded GPU platform, cutting down power consumption significantly with respect to a server GPU. Tracking performance metrics show a 51.1% in multiple object tracking accuracy (MOTA) on the MOT16 data set. This, in conjunction with a real-time processing speed of 25.2 FPS for up to 45 simultaneous objects and low-power consumption of 15 W, make our system an ideal solution for a wide range of video analytics applications.es_ES
dc.description.peerreviewedSIes_ES
dc.identifier.citationFernández-Sanjurjo. M., Brea, V., Mucientes, M. (2021). Real-Time Multiple Object Visual Tracking for Embedded GPU Systems, "IEEE Internet of Things Journal", vol. 8, n. 11, https://doi.org/10.1109/JIOT.2021.3056239es_ES
dc.identifier.doi10.1109/JIOT.2021.3056239
dc.identifier.essn2327-4662
dc.identifier.urihttp://hdl.handle.net/10347/32564
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.relation.publisherversionhttps://doi.org/10.1109/JIOT.2021.3056239es_ES
dc.rights© 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.es_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectReal-time systemses_ES
dc.subjectFeature extractiones_ES
dc.subjectDetectorses_ES
dc.subjectDeep learninges_ES
dc.subjectHardwarees_ES
dc.subjectComputer visiones_ES
dc.subjectComputer architecturees_ES
dc.titleReal-Time Multiple Object Visual Tracking for Embedded GPU Systemses_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication22d4aeb8-73ba-4743-a84e-9118799ab1f2
relation.isAuthorOfPublication21112b72-72a3-4a96-bda4-065e7e2bb262
relation.isAuthorOfPublication.latestForDiscovery22d4aeb8-73ba-4743-a84e-9118799ab1f2

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