Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach

dc.contributor.affiliationUniversidade de Santiago de Compostela. Centro de Investigación en Tecnoloxías da Informacióngl
dc.contributor.authorAlzubi, Tareq
dc.contributor.authorFernández, Raquel
dc.contributor.authorFlores González, Julián Carlos
dc.contributor.authorCotos Yáñez, José Manuel
dc.date.accessioned2018-10-30T14:28:18Z
dc.date.available2018-10-30T14:28:18Z
dc.date.issued2018-09-07
dc.description.abstractOne of the most socially and culturally advantageous uses of human–computer interaction is enhancing playing and learning for children. In this paper, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5–6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. The research was developed using a quasi-experimental design with a pre-test and post-test, using both an experimental and control group through three phases: the first one was the prior evaluation of the learner’s skills; a second phase in which the use of the technology was developed; and a final phase of evaluation. In the evaluation phases, working memory was measured using the Corsi task, and the basic mathematical skills using the test for the diagnosis of basic mathematical competencies (TEDI-MATH). The results provide clear evidence that the use of these technologies improved both working memory and basic mathematical skills. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activitiesgl
dc.description.peerreviewedSIgl
dc.identifier.citationAlzubi, T., Fernandez, R., Flores, J., Duranb, M., & Cotos, M. (2018). Improving the working memory during early childhood education through the use of an interactive gesture game-based learning approach. IEEE Access, 1-1. doi: 10.1109/access.2018.2870575gl
dc.identifier.doi10.1109/ACCESS.2018.2870575
dc.identifier.essn2169-3536
dc.identifier.urihttp://hdl.handle.net/10347/17642
dc.language.isoenggl
dc.publisherIEEEgl
dc.relation.publisherversionhttps://doi.org/10.1109/ACCESS.2018.2870575gl
dc.rights© 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications_standards/publications/rights/index.html for more informationgl
dc.rights.accessRightsopen accessgl
dc.subjectEducationgl
dc.subjectTask analysisgl
dc.subjectMathematicsgl
dc.subjectHuman computer interactiongl
dc.subjectGamesgl
dc.subjectProcess controlgl
dc.subjectIndustriesgl
dc.subjectBasic mathematical skillsgl
dc.subjectEarly childhood educationgl
dc.subjectGesture interactive game-based learninggl
dc.subjectHuman-computer interactiongl
dc.subjectWorking memorygl
dc.titleImproving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approachgl
dc.typejournal articlegl
dc.type.hasVersionAOgl
dspace.entity.typePublication
relation.isAuthorOfPublication12b92448-8b3c-499c-9e5c-6b8e82695771
relation.isAuthorOfPublicationdf8d5480-a8c8-43ec-8e3b-cf5a939ad831
relation.isAuthorOfPublication.latestForDiscovery12b92448-8b3c-499c-9e5c-6b8e82695771

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