Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach
| dc.contributor.affiliation | Universidade de Santiago de Compostela. Centro de Investigación en Tecnoloxías da Información | gl |
| dc.contributor.author | Alzubi, Tareq | |
| dc.contributor.author | Fernández, Raquel | |
| dc.contributor.author | Flores González, Julián Carlos | |
| dc.contributor.author | Cotos Yáñez, José Manuel | |
| dc.date.accessioned | 2018-10-30T14:28:18Z | |
| dc.date.available | 2018-10-30T14:28:18Z | |
| dc.date.issued | 2018-09-07 | |
| dc.description.abstract | One of the most socially and culturally advantageous uses of human–computer interaction is enhancing playing and learning for children. In this paper, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5–6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. The research was developed using a quasi-experimental design with a pre-test and post-test, using both an experimental and control group through three phases: the first one was the prior evaluation of the learner’s skills; a second phase in which the use of the technology was developed; and a final phase of evaluation. In the evaluation phases, working memory was measured using the Corsi task, and the basic mathematical skills using the test for the diagnosis of basic mathematical competencies (TEDI-MATH). The results provide clear evidence that the use of these technologies improved both working memory and basic mathematical skills. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activities | gl |
| dc.description.peerreviewed | SI | gl |
| dc.identifier.citation | Alzubi, T., Fernandez, R., Flores, J., Duranb, M., & Cotos, M. (2018). Improving the working memory during early childhood education through the use of an interactive gesture game-based learning approach. IEEE Access, 1-1. doi: 10.1109/access.2018.2870575 | gl |
| dc.identifier.doi | 10.1109/ACCESS.2018.2870575 | |
| dc.identifier.essn | 2169-3536 | |
| dc.identifier.uri | http://hdl.handle.net/10347/17642 | |
| dc.language.iso | eng | gl |
| dc.publisher | IEEE | gl |
| dc.relation.publisherversion | https://doi.org/10.1109/ACCESS.2018.2870575 | gl |
| dc.rights | © 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications_standards/publications/rights/index.html for more information | gl |
| dc.rights.accessRights | open access | gl |
| dc.subject | Education | gl |
| dc.subject | Task analysis | gl |
| dc.subject | Mathematics | gl |
| dc.subject | Human computer interaction | gl |
| dc.subject | Games | gl |
| dc.subject | Process control | gl |
| dc.subject | Industries | gl |
| dc.subject | Basic mathematical skills | gl |
| dc.subject | Early childhood education | gl |
| dc.subject | Gesture interactive game-based learning | gl |
| dc.subject | Human-computer interaction | gl |
| dc.subject | Working memory | gl |
| dc.title | Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach | gl |
| dc.type | journal article | gl |
| dc.type.hasVersion | AO | gl |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 12b92448-8b3c-499c-9e5c-6b8e82695771 | |
| relation.isAuthorOfPublication | df8d5480-a8c8-43ec-8e3b-cf5a939ad831 | |
| relation.isAuthorOfPublication.latestForDiscovery | 12b92448-8b3c-499c-9e5c-6b8e82695771 |
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