Democratization of Virtual Production: Usability Analysis of Three Solutions with Different Levels of Complexity: Professional, Educational and Cloud-Based

dc.contributor.affiliationUniversidade de Santiago de Compostela. Departamento de Ciencias da Comunicación
dc.contributor.authorMéndez Fernández, Roi
dc.contributor.authorSosa Fernández, Rocío del Pilar
dc.contributor.authorFernández Ledo, Fátima
dc.contributor.authorCastelló Mayo, Enrique
dc.date.accessioned2025-12-10T12:51:23Z
dc.date.available2025-12-10T12:51:23Z
dc.date.issued2025-09-30
dc.description.abstractThe technical and technological advances of recent years in the field of real-time photorealistic rendering have enabled enormous development in virtual production. However, the democratization of this technology faces two main obstacles: the high economic cost of implementation and the high complexity of the necessary software. This paper studies three virtual production software solutions that represent different stages in the democratization process of the technology, ranging from the professional software InfinitySet, to the more generalist and educational environment Edison, and to the cloud version of this same software, Edison OnCloud. To this end, an analysis of their functionalities and interfaces is conducted, the SUS questionnaire is applied, and the three systems are evaluated from the perspective of Nielsen’s usability principles. These tests demonstrate the complexity of the professional software InfinitySet, making it unapproachable for non-expert users without extensive previous training. On the other hand, both Edison and Edison OnCloud show significant usability improvements through limiting and reducing functionalities, which also results in a reduction in implementation costs, making the use of the technology feasible in non-professional environments, such as in education or for streamers.
dc.description.peerreviewedSI
dc.description.sponsorshipThis research was funded by the EUREKA member countries and the European Union Horizon 2020 Framework Programme through the project “CloudClass: Low Cost, Mobile, Cloud & Template Based Augmented Reality Studio for Education” grant number Eurostars-E115354 and “National Recovery, Transformation, and Resilience Plan of the State Research Agency and the Ministry of Science and Innovation of Spain, through Next Generation funding from the European Union (ref. EQC2021-007535-P)”.
dc.identifier.citationMéndez-Fernández, R., Sosa-Fernández, R. d. P., Fernández-Ledo, F., & Castelló-Mayo, E. (2025). Democratization of Virtual Production: Usability Analysis of Three Solutions with Different Levels of Complexity: Professional, Educational and Cloud-Based. Informatics, 12(4), 104. https://doi.org/10.3390/informatics12040104
dc.identifier.doi10.3390/informatics12040104
dc.identifier.issn2227-9709
dc.identifier.urihttps://hdl.handle.net/10347/44381
dc.issue.number4
dc.journal.titleInformatics
dc.language.isoeng
dc.publisherMDPI
dc.relation.publisherversionhttps://doi.org/10.3390/informatics12040104
dc.rights© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license. Attribution 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectVirtual production
dc.subjectUsability
dc.subjectCloud Computing
dc.subjectSystem Usability Scale
dc.subject.classificationInvestigación
dc.titleDemocratization of Virtual Production: Usability Analysis of Three Solutions with Different Levels of Complexity: Professional, Educational and Cloud-Based
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number12
dspace.entity.typePublication
relation.isAuthorOfPublication9e17dc87-ad21-4b29-a28a-35b3a47c2216
relation.isAuthorOfPublication6aa8c734-4e5e-4ee3-8743-d5c745e5097a
relation.isAuthorOfPublication.latestForDiscovery9e17dc87-ad21-4b29-a28a-35b3a47c2216

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