Immersive journalism: from audience to first-person experience of news

dc.contributor.affiliationUniversidade de Santiago de Compostela. Departamento de Ciencias da Comunicación
dc.contributor.authorPérez Seijo, Sara
dc.contributor.editorCampos Freire, Francisco
dc.contributor.editorRúas Araújo, Xosé
dc.contributor.editorMartínez Fernández, Valentín Alejandro
dc.contributor.editorLópez García, Xosé
dc.date.accessioned2025-01-21T11:21:22Z
dc.date.available2025-01-21T11:21:22Z
dc.date.issued2017
dc.description.abstractThis research is focused on checking the theory about how the application of virtual reality techniques in the audiovisual pieces alters the spectator level of implication with regard to information. To demonstrate, the author revises the academic theory and analyses several audiovisual pieces made with virtual reality. According to the study, journalism trends point to the audiovisual landscape, and they do it with the new technologies on the market. Innovation laboratories of the main European public televisions want to apply virtual reality techniques to their own audiovisual pieces, in order to make information closer to the spectator. Therefore, these new products allow the viewers being an actor of the information or recreated reality thanks to the high immersion level.
dc.identifier.citationPérez Seijo, S. (2017). Immersive Journalism: From Audience to First-Person Experience of News. In: Freire, F., Rúas Araújo, X., Martínez Fernández, V., García, X. (eds) Media and Metamedia Management. Advances in Intelligent Systems and Computing, vol 503. Springer, Cham. https://doi.org/10.1007/978-3-319-46068-0_14
dc.identifier.doi10.1007/978-3-319-46068-0_14
dc.identifier.issn2194-5357
dc.identifier.urihttps://hdl.handle.net/10347/38830
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computing
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-319-46068-0_14
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectImmersive journalism
dc.subjectPeriodismo inmersivo
dc.subjectRealidad virtual
dc.subjectVirtual reality
dc.subject360-degree video
dc.subjectVídeo 360 grados
dc.subjectMedia innovation
dc.subjectInnovación periodística
dc.subject.classification591002 Medios de comunicación de masas
dc.titleImmersive journalism: from audience to first-person experience of news
dc.typebook part
dc.type.hasVersionAM
dspace.entity.typePublication
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