Immersive journalism: from audience to first-person experience of news
| dc.contributor.affiliation | Universidade de Santiago de Compostela. Departamento de Ciencias da Comunicación | |
| dc.contributor.author | Pérez Seijo, Sara | |
| dc.contributor.editor | Campos Freire, Francisco | |
| dc.contributor.editor | Rúas Araújo, Xosé | |
| dc.contributor.editor | Martínez Fernández, Valentín Alejandro | |
| dc.contributor.editor | López García, Xosé | |
| dc.date.accessioned | 2025-01-21T11:21:22Z | |
| dc.date.available | 2025-01-21T11:21:22Z | |
| dc.date.issued | 2017 | |
| dc.description.abstract | This research is focused on checking the theory about how the application of virtual reality techniques in the audiovisual pieces alters the spectator level of implication with regard to information. To demonstrate, the author revises the academic theory and analyses several audiovisual pieces made with virtual reality. According to the study, journalism trends point to the audiovisual landscape, and they do it with the new technologies on the market. Innovation laboratories of the main European public televisions want to apply virtual reality techniques to their own audiovisual pieces, in order to make information closer to the spectator. Therefore, these new products allow the viewers being an actor of the information or recreated reality thanks to the high immersion level. | |
| dc.identifier.citation | Pérez Seijo, S. (2017). Immersive Journalism: From Audience to First-Person Experience of News. In: Freire, F., Rúas Araújo, X., Martínez Fernández, V., García, X. (eds) Media and Metamedia Management. Advances in Intelligent Systems and Computing, vol 503. Springer, Cham. https://doi.org/10.1007/978-3-319-46068-0_14 | |
| dc.identifier.doi | 10.1007/978-3-319-46068-0_14 | |
| dc.identifier.issn | 2194-5357 | |
| dc.identifier.uri | https://hdl.handle.net/10347/38830 | |
| dc.language.iso | eng | |
| dc.publisher | Springer | |
| dc.relation.ispartofseries | Advances in Intelligent Systems and Computing | |
| dc.relation.publisherversion | https://link.springer.com/chapter/10.1007/978-3-319-46068-0_14 | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.accessRights | open access | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Immersive journalism | |
| dc.subject | Periodismo inmersivo | |
| dc.subject | Realidad virtual | |
| dc.subject | Virtual reality | |
| dc.subject | 360-degree video | |
| dc.subject | Vídeo 360 grados | |
| dc.subject | Media innovation | |
| dc.subject | Innovación periodística | |
| dc.subject.classification | 591002 Medios de comunicación de masas | |
| dc.title | Immersive journalism: from audience to first-person experience of news | |
| dc.type | book part | |
| dc.type.hasVersion | AM | |
| dspace.entity.type | Publication | |
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