Comparison between "Alice’s Adventures in Wonderland", by Lewis Carroll, and the videogame "Alice: Madness Returns"
| dc.contributor.affiliation | Universidade de Santiago de Compostela. Facultade de Filoloxía | gl |
| dc.contributor.author | Freijanes Gil, Sara | |
| dc.contributor.tutor | Gil González, Antonio Jesús | |
| dc.date.accessioned | 2020-11-06T13:56:11Z | |
| dc.date.available | 2020-11-06T13:56:11Z | |
| dc.date.issued | 2019 | |
| dc.description | Traballo Fin de Grao en Lingua e Literatura Inglesas. Curso 2018-2019 | gl |
| dc.description.abstract | The main topic of my final grade project will be a comparison between tha classic "Alice's Adventures in Wonderland" (1865) writting by the English writer Charles Lutwidge Dodgson, better know as Lewis Carroll, and the videogame "Alice: Madness Returns" (2011)released by Electronic Arts (EA Games). Although videogames are usually considered mere entertainment mediums, some of them, such "Alice: Madness Returns" could be considered as artistics masterpieces when analyzing them deeply. It is through this analysis of the narrative and aesthetic aspects, and the comparison of the same ones, that I would like to show how a videogame can transmit the same feelings and emotions as a good universal classic such as "Alice's Adventures in Wonderland". However Carroll's book does not only transcend the literary dimension to the one of the videogames, but also to the television and cinematographic dimension with more than 30 adaptations such as, perhaps the most known ones, the animated version by Walt Disney "Alice in Wonderland" (1951) and Tim Burton's "Alice in Wonderland" (2010) this last one also with its own videogame. Undoubtedly, there is an enourmous quantity of adpatations of Carroll's "Alice's Adventures in Wonderland" in all the different mediums we have at our disposal nowadays, from films to theatre or even music. However, although i am going to mention a few ones throughout this project, the main aim is profoundly analyzed the works first mentioned, since I find quite interesting the aesthetic power of both works. In order to achieve this, the project will problaby follow the next structure: First of all, I would like to briefly analyze both works, the book and the videogame, separately. In both analysis I will focus on their main features according to the narrative's and aesthetics' aspects using the respective methodology in consonance with literary and game studies. After a short analysis of these aspects of both works, my aim is to compare them from the perspective of intermediality, paying special attention, as mentioned before, to aesthetics | gl |
| dc.identifier.uri | http://hdl.handle.net/10347/23600 | |
| dc.language.iso | eng | gl |
| dc.rights.accessRights | open access | gl |
| dc.subject | Alice's Adventures in Wonderland | gl |
| dc.subject | Alice: Madness Returns | gl |
| dc.subject | Lewis Carroll | gl |
| dc.subject | Adaptacións de Alice's Adventures in Wonderland | gl |
| dc.subject | Alice in Wonderland | gl |
| dc.subject | Intermedialidade | gl |
| dc.subject.classification | Materias::Investigación::62 Ciencias de las artes y las letras::6202 Teoría, análisis y crítica literarias::620202 Análisis literario | gl |
| dc.subject.classification | Materias::Investigación::62 Ciencias de las artes y las letras::6202 Teoría, análisis y crítica literarias::620203 Estilo y estética literarios | gl |
| dc.subject.classification | Materias::Investigación::62 Ciencias de las artes y las letras::6203 Teoría, análisis y crítica de las bellas artes | gl |
| dc.title | Comparison between "Alice’s Adventures in Wonderland", by Lewis Carroll, and the videogame "Alice: Madness Returns" | gl |
| dc.type | bachelor thesis | gl |
| dspace.entity.type | Publication | |
| relation.isAdvisorOfPublication | f1183995-39fa-4d9b-b032-7db582882a75 | |
| relation.isTutorOfPublication | f1183995-39fa-4d9b-b032-7db582882a75 | |
| relation.isTutorOfPublication.latestForDiscovery | f1183995-39fa-4d9b-b032-7db582882a75 |
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