Comparison between "Alice’s Adventures in Wonderland", by Lewis Carroll, and the videogame "Alice: Madness Returns"

dc.contributor.affiliationUniversidade de Santiago de Compostela. Facultade de Filoloxíagl
dc.contributor.authorFreijanes Gil, Sara
dc.contributor.tutorGil González, Antonio Jesús
dc.date.accessioned2020-11-06T13:56:11Z
dc.date.available2020-11-06T13:56:11Z
dc.date.issued2019
dc.descriptionTraballo Fin de Grao en Lingua e Literatura Inglesas. Curso 2018-2019gl
dc.description.abstractThe main topic of my final grade project will be a comparison between tha classic "Alice's Adventures in Wonderland" (1865) writting by the English writer Charles Lutwidge Dodgson, better know as Lewis Carroll, and the videogame "Alice: Madness Returns" (2011)released by Electronic Arts (EA Games). Although videogames are usually considered mere entertainment mediums, some of them, such "Alice: Madness Returns" could be considered as artistics masterpieces when analyzing them deeply. It is through this analysis of the narrative and aesthetic aspects, and the comparison of the same ones, that I would like to show how a videogame can transmit the same feelings and emotions as a good universal classic such as "Alice's Adventures in Wonderland". However Carroll's book does not only transcend the literary dimension to the one of the videogames, but also to the television and cinematographic dimension with more than 30 adaptations such as, perhaps the most known ones, the animated version by Walt Disney "Alice in Wonderland" (1951) and Tim Burton's "Alice in Wonderland" (2010) this last one also with its own videogame. Undoubtedly, there is an enourmous quantity of adpatations of Carroll's "Alice's Adventures in Wonderland" in all the different mediums we have at our disposal nowadays, from films to theatre or even music. However, although i am going to mention a few ones throughout this project, the main aim is profoundly analyzed the works first mentioned, since I find quite interesting the aesthetic power of both works. In order to achieve this, the project will problaby follow the next structure: First of all, I would like to briefly analyze both works, the book and the videogame, separately. In both analysis I will focus on their main features according to the narrative's and aesthetics' aspects using the respective methodology in consonance with literary and game studies. After a short analysis of these aspects of both works, my aim is to compare them from the perspective of intermediality, paying special attention, as mentioned before, to aestheticsgl
dc.identifier.urihttp://hdl.handle.net/10347/23600
dc.language.isoenggl
dc.rights.accessRightsopen accessgl
dc.subjectAlice's Adventures in Wonderlandgl
dc.subjectAlice: Madness Returnsgl
dc.subjectLewis Carrollgl
dc.subjectAdaptacións de Alice's Adventures in Wonderlandgl
dc.subjectAlice in Wonderlandgl
dc.subjectIntermedialidadegl
dc.subject.classificationMaterias::Investigación::62 Ciencias de las artes y las letras::6202 Teoría, análisis y crítica literarias::620202 Análisis literariogl
dc.subject.classificationMaterias::Investigación::62 Ciencias de las artes y las letras::6202 Teoría, análisis y crítica literarias::620203 Estilo y estética literariosgl
dc.subject.classificationMaterias::Investigación::62 Ciencias de las artes y las letras::6203 Teoría, análisis y crítica de las bellas artesgl
dc.titleComparison between "Alice’s Adventures in Wonderland", by Lewis Carroll, and the videogame "Alice: Madness Returns"gl
dc.typebachelor thesisgl
dspace.entity.typePublication
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