Immersive Stories: From Technological Determinism Towards Narrative Determinism

dc.contributor.affiliationUniversidade de Santiago de Compostela. Departamento de Ciencias da Comunicación
dc.contributor.authorVázquez Herrero, Jorge
dc.date.accessioned2024-10-25T12:24:22Z
dc.date.available2024-10-25T12:24:22Z
dc.date.issued2024-10-03
dc.description.abstractFollowing the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies.
dc.description.peerreviewedSI
dc.description.sponsorshipThis article is part of the R&D project Digital‐Native Media in Spain: Strategies, Competencies, Social Involvement and (Re)Definition of Practices in Journalistic Production and Diffusion (PID2021‐122534OB‐ C21), funded by MICIU/AEI/10.13039/501100011033 and by “ERDF/EU.”
dc.identifier.citationVázquez-Herrero, J. (2024). Immersive Stories: From Technological Determinism Towards Narrative Determinism. Media and Communication, 12, Article 8415. https://doi.org/10.17645/mac.8415
dc.identifier.doi10.17645/mac.8415
dc.identifier.issn2183-2439
dc.identifier.urihttps://hdl.handle.net/10347/37553
dc.journal.titleMedia and Communication
dc.language.isoeng
dc.publisherCogitatio Press
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021‐122534OB‐ C21/ES/MEDIOS NATIVOS DIGITALES EN ESPAÑA: ESTRATEGIAS, COMPETENCIAS, IMPLICACION SOCIAL Y (RE)DEFINICION DE PRACTICAS EN LA PRODUCCION Y DIFUSION PERIODISTICAS/
dc.relation.publisherversionhttps://doi.org/10.17645/mac.8415
dc.rights© Jorge Vázquez-Herrero. This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 license (http://creativecommons.org/licenses/by/4.0), which permits any use, distribution, and reproduction of the work without further permission provided the original author(s) and source are credited.
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectImmersive storytelling
dc.subjectImmersive technology
dc.subjectJournalism
dc.subjectNarrative
dc.subjectVirtual reality
dc.titleImmersive Stories: From Technological Determinism Towards Narrative Determinism
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number12
dspace.entity.typePublication
relation.isAuthorOfPublication06abe9ef-3f76-4b8f-a1f8-d907f3db212e
relation.isAuthorOfPublication.latestForDiscovery06abe9ef-3f76-4b8f-a1f8-d907f3db212e

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